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If you are installing VS Code for the first time, you might be missing targeting packs required for Unity's code-completion (IntelliSense) in VS Code. In the image below, you can see VS Code showing hover context, peeking references and more.Įnabling code completion (For recent versions of Unity) Two topics that will help you are Basic Editing and C#.
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Here is a list of some of the things you can expect: With the solution file selected, you are now ready to start editing with VS Code. The built-in support for opening scripts from Unity and getting csproj and sln files generated has been removed. Since 2019.2, it is required to use the Visual Studio Code Editor package. vscode/settings.json with file excludes, if it does not already exist (from Unity 5.5 Release notes). Unity will detect when Visual Studio Code is selected as an external script editor and pass the correct arguments to it when opening scripts from Unity.
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Unity has built-in support for opening scripts in Visual Studio Code as an external script editor on Windows and macOS. The Visual Studio Code executable can be found at /Applications/Visual Studio Code.app on macOS, %localappdata%\Programs\Microsoft VS Code\Code.exe on Windows by default. Open up Unity Preferences, External Tools, then browse for the Visual Studio Code executable as External Script Editor.
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NET SDK, which includes the Runtime and the dotnet command. Read on to find out how to configure Unity and your project to get the best possible experience. In the screen below, you can see code colorization, bracket matching, IntelliSense, CodeLens and that's just the start. All of the C# features are supported and more. Visual Studio Code can be a great companion to Unity for editing C# files. Configure IntelliSense for cross-compiling.
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