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Most bosses and some enemies have 500 while the final boss has 1000, which seems to be the highest. The monster data file has a parameter which is named stamina but, I'm not sure how it changes the enemy behaviour or if it does anything to begin with. At least to give us a break so we have more of a fighting chance. So yeah, enemies in this game definitely should have some sort stamina recovery time. Good game, highly recommended if you like soulslikes and metroidvanias.
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Create a character, explore an island inhabited by dark creatures, and defeat difficult bosses. See how that's more fair than an enemy who can just spam crazy magic all day? The Dishwasher: Dead Samurai, and Charlie Murder, comes Salt and Sanctuary, the studio’s most ambitious title to date. For example, in the Dragon Quest games enemies have MP and can possibly run out- therefore limiting their spells. One of the aspects I think a game should have are equal rules for both player and enemy. I wonder if bosses (or minor enemies) have a stamina meter? They really should. It just seemed to have a ton of HP and could just combo hit me all the time. now THAT GUY was a giant pain in the It killed me so many times, at least 10 times. Originally posted by Del_Duio:I'm at a point in the game where it's getting very difficult and challenging, but it doesn't mean I'm not having a ball (or had a lot of fun) up until this point.
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